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主题:圣骑像个BOSS般耐打 削弱得不够 [打印] [收藏]
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圣骑像个BOSS般耐打 削弱得不够
大意是:

  骑士太耐打了,打一个惩戒骑就像打一个有3个阶段的boss,好不容易把血打低了,他圣疗了,再好不容易又打低了,他无敌加血。与之形成鲜明对比的是武器战,武器战可以造成很高的伤害,但没骑士那么刀枪不入。

  其他混合职业,当你选定了一个天赋,功能也就基本定了。不会像骑士那样在选定一个天赋后既能加很多血,还能造成很高伤害,还特耐打。虽然萨满可以同时拥有不错的dps和治疗能力,但由于穿锁甲,而且没有防御大招,所以不那么难杀死。

  骑士在WLK的后期已经非常厉害了。而且没有证据显示我们在过去的几年里过度的nerf了骑士,相反,很多证据显示nerf的还不够!!!

  英文原文:

  Paladins too defensive in PvP

  I'll add it's also a problem where paladins as a whole are too defensive and not just the Protection spec ones. You see people describing fighting a Retribution paladin as a three phase boss fight. You might get them down, but then they can reset the fight with Lay on Hands. You get them down again and they bubble and heal. Compare this to an Arms warrior -- do they do great damage in PvP? Yes. Are they invulnerable? No. It's cool for paladins to care more about healing than do warriors, for I hope obvious reasons. However, if you are up against a Holy paladin, you should know that one of your greatest challenges should be dealing with their capacity to heal. If you are up against a Prot paladin, you should be concerned with their capacity to take hits. If you are up against a Ret paladin, you should be concerned with how much damage they should deal. You should not, generally, be nearly as concerend about the Prot's ability to self-heal or the Ret's ability to tank you.

  I said this recently, but to reiterate, for most of the other hybrids, picking a role in a fight is much more of a commitment. Sure the Arms warrior can go Defensive Stance and put on a shield, but that doesn't turn them into a Prot warrior. Nobody is super concerned about Feral druids shifting out to heal. We had big problems with DKs earlier being able to tank and deal damage with the same set of tools, but that's in a better place now. Shaman maybe the only other class besides paladins that are able to shift on the fly from dps to healing, but with their mail armor and lack of major defensive cooldowns they just don't feel as hard to kill. (Source)

  Don't nerf me bro!

  This is just “don’t nerf me, bro” talk. We have been so gentle with paladin nerfs because we’ve been so concerned with returning to lolret, that paladins as a class are still very powerful in end-game LK in both PvE and PvP. Yes, it’s not fun to be nerfed. We get that. There is very little evidence we have over-nerfed paladins at any time in the past couple of years. There is plenty of evidence that we haven’t nerfed them enough.

  螃蟹在拿武器战和惩戒骑做对比的时候,竟然用invulnerable来描述骑士。

  invulnerable:不会受伤害的,无法伤害的,无懈可击的,刀枪不入的。不知道他是在什么状态下写的这些东西-_-

  感觉Blizzard要大开杀戒了

  今天蓝贴又对圣疗的修改做了说明,大意是:

  我们不认为“一个dps可以给自己瞬间加25000+的血或tank瞬间加50000+”是平衡的。一个技能仍然可能是不平衡的,即使整个角色还算平衡。不能因为不影响竞技场就不管它,当然我也不是针对骑士才去平衡1V1的决斗。

  如果一个战士(特别是防战)有个技能可以直接一击造成50000伤害但有90分钟CD,那么绝大多数人都会认为这个技能不平衡。延长大招的CD并不是平衡它的方法,何况现在圣疗的CD已经被缩短很多了。

  英文原文:

  Lay of Hands

  We don't think "Sure I can heal myself for 25,000+ health as a dps spec or 50,000+ health as a tank, but not very often," is balanced. Abilities can be unbalanced even if overall a character is not. This isn't a non-issue just because it doesn't affect Arenas. Also, it doesn't mean paladins are being singled out for one-vs-one duel balance (though I'm sure I'm going to be reading that for months to come).

  If we gave warriors (especially Prot warriors) an ability to cause 50,000 damage in one hit with no preparation on a 90-minute cooldown, most reasonable players would call that a balance problem. The long cooldown doesn't save it. Beyond some point you can't balance a very powerful ability just by increasing the cooldown.

  In general, we've been moving away from long cooldowns anyway.

  螃蟹竟然用一个加血技能和伤害技能比,一下加50000血和一下打掉50000血能是一个概念?!按螃蟹的逻辑治疗们都太牛啦,加多少血就算多少伤害哦。

  圣疗唯一的不平衡应该是tank一下5万多,神圣才能加2万多,要改就改成按蓝总量回血,大家都平衡了。


IP:您无权察看 2009-11-6 12:48:07
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