I am told that many or all beta posters are unable to post in the LK beta forums for some reason. I'm not trying to duck you or prevent responses, so I'll cross-post my beta post here. The same rules below exist for replying to the thread. 废话,遵守发帖守则。 Hello paladins, 你好,圣骑士们! Sorry we didn't get a chance to pre-announce these changes before the data were pushed to the beta. I won't try to sugarcoat it -- these are nerfs. 非常抱歉,我们没有在实装这些改动之前事先声明一下。我不想多用什么美丽的词藻——这确实就是削弱。 As I tried to explain before, we concluded a couple of weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers (and to be fair, hunters and in some cases mages and warriors). 如同我以前尝试想说明的,我们在几个星期以前就作出了这样的结论:惩戒Pally在pvp的状态下dps过高。我们尝试着通过之前的一些改变来削弱惩戒的爆发,如,神圣风暴,等等。不幸的是,这些改变还不足够。不仅是因为pally们在pvp中摧枯拉朽般击败其他职业,而且我们在lv80的测试中,发现他们的dps过高,许多职业抱怨说他们的伤害与pally相比为不足道。(公平起见,处在pally地位的还有猎人,某些天赋的法师和战士) Here are the new changes: 接下来是我们最新的改变 1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar. 1.睿智审判:魔法恢复量由33%->15%的基础魔法值。我们花了很长时间来评估最后决定是15%。比如,我们做了很多帕奇维克战斗的测试,来观察蓝条的变化。在战场,我们看到pally们能够一个目标一个目标的不停地打,而且基本能够释放多有的攻击技能。当然,我们不希望你们在几秒钟内OOM,但我们也不希望你们完全不用顾及自己的蓝条。魔法不是怒气——战士们一般不会以满怒来开始。 2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one. 2.智慧审判:魔法恢复降低到1%最大魔法上限,同时触发几率减低到50%。这,能够使暗牧和惩戒的mana恢复相当。 3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation). 3.审判与圣印:伤害降低20%。这个是最主要的伤害调整——pal的大量伤害源自于此。我们也意识到这同样损害了神圣和防护骑士,这也是我们所将要补偿的。(特别是如果当损害了防护qs的仇恨产生的情况下) 4) Hammer of Wrath: Now can't be used until the target is below 20% health. Our rule of thumb is that core “Execute-style” abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell. 4.愤怒之锤:35%->20%。以我们的经验来说:有“斩杀”效果的技能一般都是在20%才能使用,35%是需要天赋支持的。我们最初希望愤怒之锤在35%能使用是因为有了一些其他天赋的限制(他说的是圣灵之怒)。 5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them. 5.战争艺术:增加审判、十字军打击和神圣风暴的伤害。当我们决定下来这个数值是多少时,我会在这里宣布的。 I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting. 我也要说明一下那个力量祝福305->306并不是一个笑话——这样的话战斗怒吼就不会把消耗更大的力量祝福顶掉了(注:战斗怒吼是306,raid buff获得是已保留同类效果最高的那个) These seem like pretty severe nerfs, but that was the intention. It is difficult for some players to ever be truly objective with issues surrounding their class, but in this case we felt Ret was severely overpowered. This was not in the realm of small tweaks to fix (though we did try originally). We overhauled the paladin class for Lich King, so it is unfortunate but not too surprising that the numbers for the dps spec require a lot of iteration. The mistake is ours, not the fault of the player base or beta testers. 这些个看起来很严重的削弱,但这却不是我们的目的(你tm到底想要什么!)。要是一些个玩家对他周围一些情况有一个客观的判断是很困难的,但我们还是认为惩戒qs严重OP.这不是小修改(当然我们早就作过了)。我们仔细检视pal在WLK中的表现,然后你们又在意料之中情理之外的被nerf,这是我们的错,不是玩家、beta测试者的错。
|