摔绊:现在有了新的等级,增加了50%近战伤害,并且降低目标移动速度30%持续10秒(难道以后有2种摔绊?)
各种宠物技能都轻微提高了伤害或降低(…….还能更弱智点么?)
冰霜吐息:所有等级目前都能减速5秒
瞄准射击符文:现在减少冷却时间0.5秒,以前是1秒
装填弹药:现在只对你下一次射击有作用,不在是3次射击了( fvck!!!!)
TNT:有几率对陷阱上的目标昏迷 (钉刺呢钉刺呢?) 并且提升你爆炸射击和爆炸陷阱的暴击率3%/6%/9%...以前是5/10/15%
杀戮射击: 现在的伤害为200%武器加上[远程攻击强度*0.3+400] 以前为武器伤害加上[远程攻击强度*0.15+2500]
狩猎狂欢:现在效果持续15秒
稳固射击增效:现在只减少法力消耗20%,以前为40%
鼓舞?:目前是50%/100%恢复1%的蓝.以前是恢复1%/2%的蓝
好吧 猎人又被nerf了… Deterrence - No longer gives a 60% chance to resist all spell attacks for 10 sec
Cobra Strikes - Only next 2 of pets attacks will benefit, down from 3.
Master's Call - Can no longer be cast while stunned.
Aspect of the Viper - Now each ranged attack regenerates a percentage of maximum mana equal to base ranged weapon speed, down from 100% of damage done. Still incurs 50% less damage
# Aspect Mastery - Aspect of the Monkey - Reduces the damage done to you while active by 5%, down from 10%. Aspect of the Hawk - Increases the attack power bonus by 30%, down from 50%.
威慑取消了60%法术抵抗
眼镜蛇之击从3次降到了2次
主人召唤昏迷状态不再可用
蝰蛇守护:现在每击恢复和远程武器速度数值相同的最大法力百分比,而不再是100%武器伤害,50%伤害减少不变
守护大师:灵猴现在减少5%伤害而不是10%;雄鹰增加30%强度而不是50%
|